HELIX 3 Docs
Native (Unreal) SDK

Reference (Native SDK)

The auto-generated C++ API reference for the HELIX Unreal plugin, with Blueprint, PuerTS, and UnLua mappings.

Auto-generated

The C++ reference is generated from the HELIX Unreal plugin headers with Doxygen and converted to Markdown, refreshed when the plugin changes. Blueprint nodes, PuerTS, and UnLua bindings are generated 1:1 from the same C++ surface. The sample below shows the shape.

UHelixWallet

Concept: LIX & Economy. Web equivalent: Helix.wallet.

GetBalance

void GetBalance(const FOnHelixBalance& OnComplete);

Reads the current player's balances and invokes OnComplete with an FHelixBalance.

Prop

Type

Bindings

RuntimeCall
C++UHelix::Get()->Wallet()->GetBalance(Delegate)
BlueprintHelix · Wallet · Get Balance (latent)
PuerTSawait Helix.wallet.getBalance()
UnLuaHelix.wallet.getBalance()

Parity by construction

Because every binding is generated from the same C++ surface, the four languages can't drift from each other — and the whole surface is kept aligned with the canonical Web SDK by the feature matrix check in CI.

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