HELIX Docs
Platform API

Collectibles

Scarce, serialized universal items that trade peer-to-peer for LIX. How they differ from ordinary items, and how worlds use them.

A collectible is a special kind of : it exists in a fixed supply and each copy a player owns is serialized (numbered #1…#N). Collectibles trade peer-to-peer between players for — they are redistributed, never minted on demand.

Collectibles are NOT in-world purchasable

Helix.marketplace.purchaseItem and purchaseProduct reject collectibles (you'll get ProductInactive). They only change hands through the Marketplace's peer-to-peer offers. A world can read ownership of a collectible (to gate content) but cannot sell one.

Template vs instance

A collectible has two layers — the template (the design + its supply) and the instances (the individual numbered copies players own).

Prop

Type

Collectible (template)

Prop

Type

CollectibleInstance (one owned copy)

Prop

Type

How worlds use collectibles

Because a collectible (when isUniversal) is a universal item, everything on the inventory API works:

// Gate content on owning a collectible — same call as any item.
if (await Helix.inventory.hasItem('founders_badge_001')) showFoundersLounge();

To let a player acquire one, send them to the Marketplace — a world can't settle a P2P collectible trade itself:

// (planned) deep-link to the collectible's marketplace page
Helix.marketplace.getListings({ category: 'collectible' });

Collectible vs ordinary item vs world product

The rule of thumb

Unlimited + listing-priced → universal item. World-defined price/bundle/consumable → world product. Scarce + serialized + traded between players → collectible. Only the first two are sold through an in-world purchase; collectibles move peer-to-peer on the Marketplace.

Reference

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